Here are the drivers and the amended inf file ov519.inf to let you use your eye toy as a very good webcam on your pc for both vision and sound, and also the application files to use it as an avi video and still capture camera. The files will work for both the black ps2 eye toy model SLEH-00031 and the silver ps2 eye toy model SCEH-0004.
If however you have the older black ps2 eye toy model SLEH-0030 then first rename the inf file ov519.inf to ov519.bak and the text file ov519.txt to ov519.tx2, then rename the inf file ov519.old to ov519.inf and the text file ov519.tx1 to ov519.txt you can then attach the eye toy to a usb port and when prompted load the drivers from this folder. The Sony eye toy Camera is a high resolution USB digital audio/video camera.
Sleh-00030 Driver Download
With 640 X 480 resolutio. N and support for up to 30 frames per second, the Sony eye toy captures flicker-free still images and records seamless video clips.
As a fully contained unit, no video capture card or additional hardware is necessary. The unit simply attaches via a standard USB type A connector to a PC or downstream USB hub. System Requirements Windows XP/Me/2000/98SE One Available USB Port Pentium 450MHz or Equivalent or Above 64MB RAM Here are some Questions and anwers concerning the Sony eye toy. Question: How do I load the eye toy drivers. Anwer: To load the drivers first Unzip the sony eye toy driver folder. Next Plug the eyetoy in, and when the 'found new hardware eyetoy USB camera Namtai' box comes up, un tick every box except the 'install from a list or specific location' box, next browse to the c: sony eye toy sony eye toy sub folder you extracted the files to or the one you chose if different, then click the ok box. You will be shown the driver choice Sony eye toy USB webcam ver 2.1.0.0, chose these drivers and click next.
A message stating 'these drivers have not passed logo testing' will appear, click the continue anyway box. The drivers will start to load, if however the install stops durring the install with the message that it cannot find a files usually a xxx.dll file then just browse to the Sony eye toy folder again, chose the file it is looking for and then click ok, the drivers will then continue loading. During the installation, you'll get a system box with???? Click on it, this will then bring up the 50Hz/60Hz electricity mains frequency option setting this is to reduce flicker on the display of your web camera, caused by incandecent light fittings in your room, due to the frequency of your countrys mains. When the choice comes up set it to 50Hz if in Europe. The install will now continue until completion.
Please note!, you can also read the dsbc310QIG10.pdf file (supplied by D-Link Multimedia, included in the driver folder), for more information on installing your Sony eye toy camera. If you cannot open this pdf file then go to to down load the latest Adobe Reader program. You must substitute the words Sony eye toy wherever you read the words D-Link VGA webcam in the document, also note where the document asks you to load the drivers from the CDrom first before pluging in the camera, you must instead plug the camera in first, and then when it say's 'install the software automaticaly (Recommended)' you untick this box and chose 'install from a list or specific location (Advanced)' box instead, then you click next and then you browse to your eye toy driver folder and chose the OV519.INF file. The rest of the install is the same for both cameras.If however the install stops durring the install with the message that it cannot find a files usually a xxx.dll file then just browse to the Sony eye toy folder again, chose the file it is looking for and then click ok, the drivers will then continue loading. Very important! You will not get tech support from D-Link Multimedia as the Sony eye toy camera is not one of there devices. Question: How do I view my cameras video output, or record video or take a still photo.
Anwer: Once the web camera is installed, you can use the software that is included in the driver folder, to view your webcam output, It is called vidcap32.exe and is supplied by Microsoft for free.This is a camera recording program. When you run it you will see a still picture from your webcam of the first thing the webcam saw when you started the program vidcap32.exe. If you then click the options tab and then tick preview you will then get a continuous live feed from the camera.You can then go to the capture tab and chose single frame, frames or video as your choice and it will record the one you chose. Play around with the settings under the edit and options tabs to set you camera up to your personal preferences, and also under the video options chose how long a video recording should be.
Don't forget to go to the file tab and chose 'save captured video as' option and then give your video or selection of frames a file name, the file will be given an automatic file extension choice of.avi, if you want to save your single frame instead then under the file tab chose the drop down choice of 'save single frame' the picture will be given the file extension of.dib by the program but you can use.bmp or.jpg as the file extension instead if you wish and it will save the frame in the correct format for you (it is a neat little program). Don't forget to chose what folder you are saving to when you save, so that you know where your video and pictures have been saved to. Also note the camera records sound while it records video if you so wish. Question: How do I use my camera as a webcam. Anwer: Once the drivers are installed and the camera is working properly (tested using vidcap32.exe) then you can use Microsoft Netmeeting or Microsoft MSN messanger version 6 or 7 or any other video conference software suplied by a third party such as AOL ect. And when you are connected you can then click on the camera icon and chose your Sony eye toy as the webcam device. Question: how do I get the eye toy microphone to work.
Anwer: The eye toy has a usb microphone and as such has no audio volume control as a webcam, but it does have very good audio characteristics and records very well, If you use the correct drivers. Once the webcam is installed if you have Windows XP then go to the Start icon, control panel, system, hardware, device manager. In device manager go to sound video and game controllers and select USB audio device and then on the general tab check that location 0 says eyetoy USB camera Namtai. If it does then you have a working eye toy usb microphone installed, then exit out. Then go to the Start icon, control panel, sound and audio devices, then go to the audio tab, then in the sound recording 'default device' box chose eye toy USB camera Namtai as the recording device rather than your sound card microphone input click apply and ok then exit out. Your programs will then use the USB microphone on the eye toy as the input microphone instead of your sound card input.
Question: My camera is not recognised when I plug it in, or it used to work but does not work now. Anwer: Once you have loaded drivers for a USB device even though they may be the wrong ones, they will be used every time you plug the device in again, and you will then not be able to load the correct drivers. To get round this you must first delete the wrong drivers from your pc before you install the correct ones. To do this, first make sure the eye toy is plugged into its USB port Then for XP go to the Start icon, control panel, system, hardware, device manager. In device manager, first go to Imaging devices and select USB webcam and then on the general tab check that location 0 says eyetoy USB camera Namtai. If it does remove the device. Select no to reboot if asked.
Then go to sound video and game controllers and select USB audio device and then on the general tab check that location 0 says eyetoy USB camera Namtai. If it does remove the device.
Select no to reboot if asked. Then go to USB controllers and select USB composite device and then on the general tab check that location 0 says eyetoy USB camera Namtai. If it does remove the device. Select no to reboot if asked. Now unplug the eye toy and then reboot the pc. After the reboot you can plug the eye toy back in and reload the drivers when prompted but please note chose the 'install from a list or specific location (Advanced)' box and install from your Sony eye toy driver folder, not the 'install the software automaticaly (Recommended)' box as you will just re install the wrong drivers again otherwise. Question: Video is blurry.
Anwer: Turn the focus ring until the image clears up. If focus rings turns freely with no adjustments being made, you may have a defective unit. Please take it back to point of purchase. Question: Video is choppy. Anwer: If you have an older video card or very slow processor you may need to upgrade hardware to view a decent streaming video image. Always make sure your computer meets the system requirements for the product you are trying to use. Question: Video is Dark Anwer: Make sure there is adequate lighting around the subject you are trying to record.
Low lighting will result in poor quality or Image. Question: I cannot hear playback Anwer: Go into your volume control settings and make sure that the Mute box is not checked for your Microphone or Volume control settings.
Make sure your connection to the sound card is secure. Question: Cannot Connect to Conex Server Anwer: The Conex server is no longer online. Contact Smith Micro for further information at Question: How do I use my eye toy as a motion detection webcam. Anwer: You can download a 30 day free trial of the webcam motion detector software Crime Catcher ver 3.1 at then try it out for yourself. Once you have installed the software and started it, you will then have the Crime Catchers video display open but the screen will be blank. To get a video image on the display you then have to click on the detection button at the top of the blank video display window and then chose 'options' from the drop down menu, then go to camera 1 image properties then change the choice in the capture device drop down box on the right of the setup panle from it default setting of 'no device selected' to the new choice of '%USB VID05A9&PID8519.DeviceDesc%' instead which is the XP USB camera description for the eye toy camera. When you do so the small black box just below the capture device drop down box will change to a video feed from your camera.
Click OK and you will go back to the Crime Catchers video display but instead of a blank screen you will have a video feed from your camera. You will have to read the help files for any other information you need about using this software. Question: How do I setup my eye toy to be used as a webcam in Yahoo Messenger Anwer: Once you know the camera is working make sure you close any programs accessing the camera as only one program can use it at a time.
Messenger and go to the 'messenger tab' at the top of the screen the one next to the 'view tab'. Click on the 'messenger tab' and then chose 'start my webcam' from the drop down menu.
Click ok on the warning message and you will then get the 'my webcam (yahoo i.d.)' video box come up on your desktop with a live video feed appearing in the box. If the box is blank then click the file tab at the top of the box, then chose the preferences from the drop down menu then webcam from the preferences drop down menu.
Now click the Camera source button and check that its drop down box is set to%USB VID05A9&PID8519.DeviceDesc% if not then highlight it then chose ok as this is your XP eye toy web camera description.This will bring you back to the preference page, then click ok to close the page and this will bring you back to the 'my webcam (yahoo i.d.)' video box but this time you should see a live feed in the box from your eye toy. Hope this makes it easier for you, best regards Ed.
. Wireless Headset User’s Guide SCEH-00075 SCEH-00087 Before using this product, carefully read the supplied documentation. Contents 1. Warnings 1.1 Recycling instructions for customers in Europe 1.2 Lithium-ion battery in Wireless Headset 2. Before use 2.1 Precautions 2.2 Use and handling 3. Part names 4. Charging your headset 4.1 Charging time 4.2 Using the charging cradle 4.3 Charging without the cradle 5.
Warnings. T o reduce the risk of electric shock, explosion or fire, use only the supplied charging cradle or the supplied USB cable to charge the product. Do not use the charging cradle with other products or for any other purpose. Charge the headset according to the supplied instructions. 1.1 Recycling instructions for customers in Europe Where you see either symbol on any of our electrical products, batteries or packaging, it indicates that the relevant electrical product or battery should not be disposed of as general household waste in Europe. Before use This guide contains instructions for setting up and using your Wireless Headset with your PS3™ system as well as with other Bluetooth ® 2.1 Precautions Before using this product, carefully read this manual and retain it for future reference.
Also refer to the instructions for your PLAYSTATION 2.2 Use and handling. Stop using this product immediately if it causes discomfort or pain. Part names 1. Power button 2. Volume + button 3.
Volume – button 4. Mic muting button 5. Mic muting indicator 6. Power indicator 7. Charging cradle 4. Charging your headset Your headset performs best when fully charged.
You can charge the headset by using the charging cradle or directly via a USB cable. 4.2 Using the charging cradle For convenience, you can connect the charging cradle to a USB device to allow easy access to the headset. Wireless Headset USB connector Charging cradle mini-B connector Check that the device the charging cradle is to be connected to is turned on. Insert the USB connector of the supplied USB cable into an available USB connector. 4.3 Charging without the cradle You can charge the headset directly from a USB device. Wireless Headset USB connector mini-B connector USB cable Check that the device the headset is to be connected to is turned on. Insert the USB connector of the supplied USB cable into an available USB connector.
Insert the mini-B connector of the USB cable into the headset USB connector. 5.1 Pairing with the PS3™ system: automatic mode You must use the USB cable to pair your headset using automatic mode.
Check that the PS3™ system is turned on. Check that the PS3™ system software is version 2.50 or later. If you have an earlier version, you need to update the system software before you can use automatic mode for pairing. 5.3 Pairing with a mobile phone You can use your headset with any Bluetooth three way calling are not available with this headset. Hint If you use automatic mode to pair your headset with your PS3™ system, and also pair your headset with a mobile phone, the headset gives priority to the PS3™. Connecting your headset to Bluetooth When you turn on your Wireless Headset, it automatically tries to connect to paired devices within range. If you have paired the headset with more than one device, the headset uses the following priority to determine which device it will connect to: A PS3™.
Sleh-00075 Driver
Wearing your headset Warning Do not wear your headset while it is connected to the charging cradle or a USB cable. 9.1 Adjusting the fit Gently push open the ear clip. While holding the ear clip open, slide it behind your ear. Hint The headset comes ready to wear on your right ear.
Headset features for your PS3™ system When you use automatic mode to pair your Wireless Headset with your PS3™ system, the following advanced features are enabled:. User Action Indicators on your monitor/TV. Notifications of headset status on your monitor/TV. High-Quality (HQ) Mode. Desktop Mic Mode. Low battery warning 10.1 User action indicator Any time you connect or pair the headset, or press any of the headset’s buttons, a User Action Indicator (UAI), containing both text and icons, is displayed on your monitor/TV for two seconds. UAIs may look similar to the following. Battery level The right-most icon indicates how much charge remains in the headset.
Blinking: Charging 3 cells: 70%-100% 2 cells: 30%-69% 1 cell: 10%-29% No cells: Less than 10% Hint The battery level indication is available only if you used automatic mode to pair your headset and PS3 system. If you used Bluetooth Discovery mode, the headset’s red mic muting indicator will flash every 10 seconds when the ®. 10.4 Desktop Mic mode If your headset charge runs low, you can use the headset as a desktop microphone (or ‘far-field’ microphone) while charging it. To enter Desktop Mic mode Check that the PS3™ system is turned on. Insert the USB connector of the supplied USB cable into a USB connector on the PS3™ system. Hint You can use any powered port of a USB certified device, on any PC, so long as it is within Bluetooth PS3™. Headset controls 12.1 When connected to a PS3™ system Turn on the headset Turn off the headset Mute the microphone (when in an active voice state) Press the mic muting button Cancel microphone muting Adjust the volume 12.2 When connected to a mobile phone Turn on the headset Turn off the headset Mute the microphone (when in an active call) Cancel microphone muting.
Headset indicators The green (power) and red (mic) muting lights indicate the headset’s status.
Similar help and support threads Thread Forum Hello, I recently received a bluetooth headset for my computer but I can't seem to use it. I've added the bluetooth headset to my computer and it shows up on my bluetooth devices list but it doesn't work. Troubleshooting the problem leads to Windows saying that it requires a driver however when I. Drivers Hello, I've just bought a mini Bluetooth USB Dongle and a Bluetooth Headset (MaiaXong Q7). The headset works great with my iPod and laptop but when I connect the Headset to my computer, a driver named, 'Q7 (Mono Audio)', doesn't get installed. There is already one 'Q7 (Mono Audio)' driver. Drivers hope somebody out there could help me with my problem.
As i just bought a s-69 bluetooth headset and paired it with my laptop. It was able to detect the headset but when i looked at my sound device there is nothing. And when i checked my device manager it is detected under sounds as a bluetooth. Drivers So i've got a Microsoft Wireless Entertainment Desktop 7000, which comes with a bluetooth adapter.
I installed the software, so now i can use the bluetooth. I tried connecting the headset to it, but it messed up where it had to install the drivers. I tried with another bluetooth headset i had and. Drivers So i've got a Microsoft Wireless Entertainment Desktop 7000, which comes with a bluetooth adapter.
I installed the software, so now i can use the bluetooth. I tried connecting the headset to it, but it messed up where it had to install the drivers. I tried with another bluetooth headset i had and. Hardware & Devices Our Sites Site Links About Us Find Us.
What is the make and model number of the headset and the computer? Are you trying to connect the headset for the first time?
Was this device working fine earlier? If “ Yes”, have you made any recent hardware or software changes to the computer prior to this issue? Have you received a disk along with Headset device for drivers? Have you tried installing drivers which came along with Headset?
Have you tried the device in a different port? Check the compatibility using 'Windows 7 Compatibility center”: Try the methods and check after each method: Method 1: Try the methods that you have not tried earlier and check after each method: What to do when a device isn't installed properly: Method 2: Download and Install the driver for the device from the manufacturer’s website. A) Open Device Manager: b) Locate the device and right-click on your device entry and then select ‘ update’. Note: Update the Driver: c) Restart the computer for the changes to take effect and then check. Important: Make sure that you download the latest driver for the device.
Or you should at least have the media that you received from the Computer manufacturer to install the drivers. Reference links: To know more on “Code 28” Error, refer the information provided under the section “Code 28”, from the article below. Note: The provided information with error codes is applicable to all Windows versions.
Tips for fixing common driver problems: Hope it helps.
Bigboss a member of the PS2Reality team has released PS4EYECam, a driver for the PlayStation 4 Camera, which will of course allow you to use your PS4 Camera on your PC/Mac, here is a sample image, followed by a quote from the developer: What is PS4EYECam? PS4EYECam is a Sony PlayStation 4 Camera driver implementation reference. The driver is using libusb to handle USB communications.
Part of code was based on PS3EYEDriver. Payload parsing stuff parts from Linux kernel source(gspca). UVC video control from libuvc. Boot and initialization from dumped PlayStation 4 Camera firmware ps4eye. Other parts and research based on my experience adding support for different usb devices for Sony PlayStation 2 and Sony PlayStation 3 consoles (ps2eyetoy.irx,ps2mic.irx,ps3kinect.sprx,etc. Source Follow bigboss on Twitter @psxdev A group/Team/Person known as PS4Eye also had a similar project, but it has not been updated in several months, that project did have help from bigboss, i am not quite sure how similar the two projects are, but if you want't to check how to convert your PS4 Camera to USB, then check their blog below. May 3, 2014 Leap Motion Camera Leap Motion Camera ov580-0214.bin Leap files in the Linux folder (/ usr / share / Leap) found a binary file ov580-0214.bin Binary editing software Bless Hex Editor is open, find two useful string OV580 and OV7251, OmniVision's camera products.
Leap Motion with the camera should be one of the two. About OV7251: The official specification documents found by searching OV7251: Leveraging the Industry's Smallest global shutter Pixel, the black and white OV7251 is capable of Capturing VGA (640 × 480) resolution video at 100 Frames per Second (fps), QVGA (320 × 240) at 240 fps with binning, and QQVGA (160 × 120) at 480 fps with binning and skipping. The OV7251's High frame Rates make it an Ideal Solution for low-Latency Machine Vision Applications. A black and white camera to capture images in VGA (640 × 480) is at 100fps, QVGA (320 × 240) next to 240fps, QQVGA (160 × 120) next to 480fps. Click to expand.If it's Near IR you wouldn't be able to see it with your eyes so it could be sending out pulses of IR to be reflected back to the camera to give depth information.
It doesn't have to be structured light. But I don't think that's the case I think it's just stereo vision that's using the lighting from your room & sometimes the lighting from your TV. I wonder if we will see any games using the 3D scanning to insert your real objects in the game or even let you scan your room into the game. NBA 2K will have face scanning.
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That's been covered before. You need a specific TOF sensor to do that, like Kinect 2.
It's not possible for PS4's camera to use a pulsed light for measuring depth. If it was a feature, Sony would have mentioned it (and sourced a TOF sensor from somewhere). I'm not trusting the camera to output a depth buffer. Computer vision is a demanding process. Here's what Google's using: and Claims 1 TF of processing power in the article. I doubt PS4's camera has anything like that, and the 'depth buffer' will be a preprocessed image saving some work for the system to do, but it'll still have to do a lot with it to get a sense of 3D vision. Edit: the Google/Movidius solutions are for single-lens depth detection, so I guess with stereo images it could be a lot less demanding, but I still doubt we get a full depth buffer out the camera.
Hopefully it won't be too long before that's (dis)proven! That's been covered before. You need a specific TOF sensor to do that, like Kinect 2.
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It's not possible for PS4's camera to use a pulsed light for measuring depth. If it was a feature, Sony would have mentioned it (and sourced a TOF sensor from somewhere). I'm not trusting the camera to output a depth buffer. Computer vision is a demanding process.
Here's what Google's using: and Claims 1 TF of processing power in the article. I doubt PS4's camera has anything like that, and the 'depth buffer' will be a preprocessed image saving some work for the system to do, but it'll still have to do a lot with it to get a sense of 3D vision. Edit: the Google/Movidius solutions are for single-lens depth detection, so I guess with stereo images it could be a lot less demanding, but I still doubt we get a full depth buffer out the camera. Hopefully it won't be too long before that's (dis)proven! Click to expand.It's a red LED (which we can visually identify as emitting the color red), so it's obviously not a near IR LED. Also, it's far, far, FAR too weak to be a pulsed IR LED for a depth sensor. Look at the huge enormous LEDs in the kinect2, they're so powerful they actually need active cooling.
Without really powerful output you can't gather enough light to create any meaningful structure on the input side. Remember the inverse square law?
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As weak as the output of that LED is (a few mWs of CONTINUOUS power at most, much less pulsed), far less would return to a sensor after spreading out in the room, some of it scattering or partially absorbing into foreground objects, and then reflecting back to a sensor. So your wild theory is clearly unworkable. It's pretty well known and established the PS4 eye is just two standard webcams slung together in one plastic shell (with an array mic thrown in for good measure.). It's a red LED (which we can visually identify as emitting the color red), so it's obviously not a near IR LED. Also, it's far, far, FAR too weak to be a pulsed IR LED for a depth sensor.
Look at the huge enormous LEDs in the kinect2, they're so powerful they actually need active cooling. Without really powerful output you can't gather enough light to create any meaningful structure on the input side. Remember the inverse square law? As weak as the output of that LED is (a few mWs of CONTINUOUS power at most, much less pulsed), far less would return to a sensor after spreading out in the room, some of it scattering or partially absorbing into foreground objects, and then reflecting back to a sensor. So your wild theory is clearly unworkable. It's pretty well known and established the PS4 eye is just two standard webcams slung together in one plastic shell (with an array mic thrown in for good measure.). Click to expand.Just because you see red coming from the LED doesn't mean it's not Near IR because the LED could be a 770 nm NIR LED giving off a weak red signal.
Just because Kinect has a big LED array that needs to be cooled off doesn't mean that every IR sensor needs that just to sense depth you should know that just from the Mantis Vision IR projector that's being used in Project Tango & the MV4D tablet. The sensor in the MV4D tablet is pretty much the same as what is suspected to be in the PS4 camera the specs of ov9713 & ov9714 are pretty much the same. (Mantis Vision IR projector) I already know that the PS4 camera is using stereo vision. But sometimes things are more than they appear to be.
By the way here is what I believe to be the patent for the PlayStation 4 camera depth processing.
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